Through the partial and well, all of the semester I learned about successful project management and the steps one could follow to develop as a developer. Being a developer is fun, but it is also filled with daunting tasks, requiring every bit of your strength and sleep hours to accomplish. That is why we asContinue reading “Final Reflection!”
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Object-Oriented Testing
Object-oriented testing (or OOT) is a collection of testing techniques to verify and validate object-oriented software. As we all probably know, testing is a crucial part in the development of a project, and if we don’t do it effectively we will be left with a high chance of having a buggy code, or a non-optimizedContinue reading “Object-Oriented Testing”
Verification & Validation
Verification and Validation (or more commonly known as v&v) is the process of investigating if software satisfies specifications and standards, and also makes sure the software can complete the tasks it was intended to do. Although they come together, verification and validation are two very different things. Verification is the process of making sure theContinue reading “Verification & Validation”
Code Revision
Code revision is something we may have all done in some point of time. It consists, as its name suggests, of reviewing code written in order to find mistakes, errors or bugs. This is a very important step in coding and thus it has to be preferably as effective and efficient as possible. There areContinue reading “Code Revision”
Reflection Partial 2
In this partial I did not have the opportunity to assist to class very often, primarily due to work and family needs. But this is not to worry because I still learned a lot through the making of masteries and listening to the few classes I went to. In one of the classes a meetingContinue reading “Reflection Partial 2”
From Classes to Code
Making diagrams while developing a project is really useful, it helps connect ideas, shows a clear way of the architecture or the behavior of the various systems and they will become kind of a guide at the moment of coding the project. But at te end of the day diagrams are just diagrams, a prettyContinue reading “From Classes to Code”
Design patterns
Design patterns are common approaches to common problems that can be found when creating software; they are created for the purpose of solving problems which were solved before, so we can speed up implementation process. They are a sort of general manual a developer can follow in order to implement a solution to a specificContinue reading “Design patterns”
Use Cases
A use case is a very useful tool that will help to organize a project. Use cases are focused in displaying how the different types of users or outer systems interact with the software. It tries to display all interactions possible; sometimes this is not optimal if the sheer number or complexity of these makesContinue reading “Use Cases”
Unified Software Process
It is a software development process that can be differentiated from others with three main characteristics that compose it: Use-case driven, architecture centric and iterative and incremental. Use-case driven: It means the software process revolves around use cases. These will actually define how the program will work, what will be its functionalities and limitations. Use-caseContinue reading “Unified Software Process”
Software Life Cycles
Life cycles in software developement Life cycles in software developement help us understand the general concept of how a software is (or should be) created, these processes of software development were created to facilitate its implementation based on requirements given or thought at the very start. Currently there are many types of software life cycle,Continue reading “Software Life Cycles”